CMake (2)

Unit Testing Embedded C: Off-Target with CppUTest on Windows

The reasons for having unit tests in your projects are well-known and accepted; I'm not going to rehash them here. Whether you follow the school of thought that says you must write the tests first or your tests are written to prevent regressions and confirm that the implementation matches the design, you're going to need some unit tests. What I'm trying to do with unit tests is checking that complex logic matches the requirements, but I'm not necessarily interested in driver-level code or hardware-specific tests because the idea is to run them off-target. There needs to be as little friction as possible to you running the tests so that they get run frequently during the development process. Making them run as part of the build process means they don't get forgotten, but then they need to run fast to not…

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Building Embedded C Applications on Windows with GCC, CMake and Ninja

Most embedded C developers start writing their code on their microcontroller manufacturer's provided IDE - STM32CubeIDE, MPLAB X, TI Code Composer, NXP MCUXpresso, Segger Embedded Studio, Keil uVision, etc. The debugger support, peripheral setup tools and project structure support make this the right way to go, but at some point you should realise that these are not the best editors on the market and waiting for chip programming times makes your debugging cycle is slow. Although the manufacturer's IDE can be very capable, leveraging the power of Eclipse or NetBeans, there are many features of other editors like Visual Studio Code which make it preferable once your work moves away from the hardware-specific or register level debugging phases. VS Code is so much more customisable with themes, extendable with the extension marketplace and powerful with multi-pane, multi-window editing, as well…

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