unit_testing (3)

Unit Testing Embedded C: Off-Target with CppUTest on Windows

The reasons for having unit tests in your projects are well-known and accepted; I'm not going to rehash them here. Whether you follow the school of thought that says you must write the tests first or your tests are written to prevent regressions and confirm that the implementation matches the design, you're going to need some unit tests. What I'm trying to do with unit tests is checking that complex logic matches the requirements, but I'm not necessarily interested in driver-level code or hardware-specific tests because the idea is to run them off-target. There needs to be as little friction as possible to you running the tests so that they get run frequently during the development process. Making them run as part of the build process means they don't get forgotten, but then they need to run fast to not…

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An Unusual and Fast Bit Reverse Routine

A function to reverse the order of bits in a byte makes for a good interview question. The candidate has to think about loops, shifting and masking as well as the mundane but important issues of function and variable naming, data types, spacing and comments. As opposed to those "gotcha" questions apparently beloved by the tech giants where you have to know some trick, this can be worked through methodically. Once there is a solution on the table, there is an opportunity to talk about optimization for speed and/or space. There are lots of ways to approach this problem, but I suspect that many will take this simple idea of testing each bit and setting the LSB of the output in a loop which shifts up the output and mask one place each time. //bit reverse eg 0x80 return x01…

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Unit Testing Embedded C: On-Target with minunit and Off-Target with MS Test

Generally, the advice on unit testing in embedded environments is to run your tests on the PC host rather than on the target device. Whilst I agree that this is the most productive arrangement, there are a variety of reasons for needing to test on the target which can be convincing in certain situation. The technique described here allows for both. Mike Long in his GOTO 2015 presentation Continuous Delivery for Embedded Systems says "Test on your host because that's fast - it's a really fast way to develop. But also test on the target because behaviour can change in different ways, different compilers, different hardware..." Niall Cooling in his talk at the EmbeddedOnlineConference 2020 "How agile is changing the face of embedded software development" says (at 46m) on the gap between testing on the host and the target Things…

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